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Résumé

 

Harold Smith

-Animation and 3D Modeling-

 

619-383-4444

haroldsmith619@gmail.com

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EXPERIENCE

Intrepid Studios, San Diego, CA - Environment Artist

November 2020 - Current

"Ashes of Creation"

  • Responsible for utilizing UE4 for environment design in a large-scale MMO world.

  • Created quest and POI areas working alongside design team

  • Created assets for multiple in-game races, defining the unique artistic look working with concept artists and leads.

SIEA/VASG Sony Studios, San Diego, CA - Environment Artist 

 2018-2020

"Ratchet and Clank: Rift Apart"

August 2020 - November 2020

  • Provided environment art creation for Sony 1st party studio

  • Oversaw production of environment asset creation, with a focus on modular assets.

"Marvel's Spiderman: Miles Morales"

December 2019 - August 2020

  • Provided environment art creation for Sony 1st party studio

  • Coordinated multiple outsource studios and artists to create libraries of high-quality, AAA PBR assets for PS5 Launch title.

"Firewall: Zero Hour"

August 2018 - November2019

  • Provided environment art creation for Sony 1st party studio

  • Oversaw production of environment asset creation, with a focus on modular assets.

"Death Stranding"

July 2018 - December 2018

  • Provided environment art creation for Kojima Studios.

  • Worked with outsource studios to create hundreds of high-quality, AAA PBR assets.

  • Created assets, performed fixes, and integreatiosn in-house.

MajorMega, LLC, Lancaster, PA - 3D Artist

May 2018 - July 2018

  • Modeled & Textured weapon/gun assets for use in-game/VR

  • Translated weapons from 2D concepts to fully realized 3D assets

  • Provided notes and updates regularly (remote), and applied feedback from supervisors

  • Utilized Scrum-type framework for sprints, daily stand-ups, burn-downs, etc.

 

Sony Interactive Entertainment, San Diego, CA — Game Test Analyst

July 2017 - May 2018

  • Utilized problem-solving and knowledge of game-asset creation to effectively communicate issues to developers

  • Logged game issues in databases, filed reports and managed task assignment within testing teams

  • Experience with multiple formats of testing utilized within the games industry (Functionality, content-review, multiplayer)

EDUCATION

 

The Digital Animation & Visual Effects School (2015-2016)

Orlando, FL

Certificate of Completion – Game Production

 

 

SOFTWARE KNOWLEDGE

 

  • Modo

  • Maya

  •  Z-Brush

  • Substance

  • Photoshop

  • Xnormal

  • Unreal Engine

  • Unity Engine

  • Jira

  • Perforce

 

 

Skills

 

  • 3D Modeling

  • Digital Sculpting

  • Hand-Painted Texture

  • PBR Materials/Texture

  • Game Asset Design

  • Lighting

  • Animation

  • Game Engine implementation

 

 

 

 

 

ArtStation

 
        CLICK HERE

 

 

          

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