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Résumé
Harold Smith
-Animation and 3D Modeling-
619-383-4444
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EXPERIENCE
Intrepid Studios, San Diego, CA - Environment Artist
November 2020 - Current
"Ashes of Creation"
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Responsible for utilizing UE4 for environment design in a large-scale MMO world.
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Created quest and POI areas working alongside design team
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Created assets for multiple in-game races, defining the unique artistic look working with concept artists and leads.
SIEA/VASG Sony Studios, San Diego, CA - Environment Artist
2018-2020
"Ratchet and Clank: Rift Apart"
August 2020 - November 2020
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Provided environment art creation for Sony 1st party studio
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Oversaw production of environment asset creation, with a focus on modular assets.
"Marvel's Spiderman: Miles Morales"
December 2019 - August 2020
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Provided environment art creation for Sony 1st party studio
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Coordinated multiple outsource studios and artists to create libraries of high-quality, AAA PBR assets for PS5 Launch title.
"Firewall: Zero Hour"
August 2018 - November2019
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Provided environment art creation for Sony 1st party studio
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Oversaw production of environment asset creation, with a focus on modular assets.
"Death Stranding"
July 2018 - December 2018
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Provided environment art creation for Kojima Studios.
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Worked with outsource studios to create hundreds of high-quality, AAA PBR assets.
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Created assets, performed fixes, and integreatiosn in-house.
MajorMega, LLC, Lancaster, PA - 3D Artist
May 2018 - July 2018
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Modeled & Textured weapon/gun assets for use in-game/VR
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Translated weapons from 2D concepts to fully realized 3D assets
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Provided notes and updates regularly (remote), and applied feedback from supervisors
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Utilized Scrum-type framework for sprints, daily stand-ups, burn-downs, etc.
Sony Interactive Entertainment, San Diego, CA — Game Test Analyst
July 2017 - May 2018
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Utilized problem-solving and knowledge of game-asset creation to effectively communicate issues to developers
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Logged game issues in databases, filed reports and managed task assignment within testing teams
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Experience with multiple formats of testing utilized within the games industry (Functionality, content-review, multiplayer)
EDUCATION
The Digital Animation & Visual Effects School (2015-2016)
Orlando, FL
Certificate of Completion – Game Production
SOFTWARE KNOWLEDGE
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Modo
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Maya
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Z-Brush
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Substance
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Photoshop
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Xnormal
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Unreal Engine
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Unity Engine
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Jira
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Perforce
Skills
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3D Modeling
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Digital Sculpting
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Hand-Painted Texture
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PBR Materials/Texture
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Game Asset Design
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Lighting
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Animation
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Game Engine implementation